Dump_cmd project for SS2

Edited by Zail (kkelly@technologist.com)

With tons of help from Alfred Chu (alfredckc@yahoo.com)


Textures for SS2:

Black, chroma, Eng_1, Eng_2, Eng_3, Ert_1, ert_2, ert_3, flt_1, flt_2, flt_3, hyd_tech, hydro_1, hydro_2, medsci_1, medsci_2, msg, msgtest, ops_1, ops_2, opsnew, opstest, ovrmnd_1, res_1, res_2, res_3, res_mar2, res_mark, Ricken, Ricken_2, Ricken_3, rtech, scs, sec_1, shared, shodan, sky, skyhw, st_tech, tech, waterhw, waterhwbkp

Commands for SS2

set_psi_points

Set the current psi points

set_max_psi

Set max psi points

active_psi

Spew active psi powers to a specified file

psi_all

Give player all psi powers

psi_full

Give the player full psi points

ubermensch

Turns the player into homo superior.

add_pool

Give player additional build pool points. You specify the number of points to add

modify_gun

Modify the current gun to specified level

render_backward

Renders sceens from the back to the front. You will see everything that Dromed is rendering that you would not normally see.

show_creature_joints

Shows blue circles to show the stick figure of AI in 3d view

mesh_segs_display

Shows the locations of the head, left arm, left hand, ect. of creatures as coloured spots to show different parts of AI in 3d view

mesh_joints_display

use crosses to show joints of AI in 3d view

mesh_segs_reset

reset to show all segments

mesh_seg_set

select a segment

coord_mask

hide and show coordinates x, y, z, d, w, h, uses integers and 'all'

gfh_coord_edit

Edits the text of markers. Hilight one of the GFH coordinates, use 0-8 to represent the coordinates

texture_pal

Bring up the texture palette. It's equal to alt-T

select_gun

Selects a gun to ready by name or number

flash_clamp

Set flashbomb max effect time in ms

toggle_inv

Open or close the inventory panel

cycle_ammo

cycle through available ammo types. 1 for forward, -1 for back

shock_jump_player

a regular jump

reload_gun

reloads the current weapon out of inventory

swap_guns

switches primary and secondary weapons

wpn_setting_toggle

switches between weapon settings

select_psipower

brings up the psi power selection MFD

equip_weapon

searches your inv for a particular weapon and equips it. Specify a name or number

cycle_weapon

Cycles through next equippable weapon. 1 for fwd, -1 for back

psi_power

acts like the 1-5 level buttons for Psi power

open_mfd

Opens up the cyber interface

stop_email

Stop any currently playing email/log

clear_teleport

Clear any existing teleport marker.

quickbind

Bind a quick slot to the specified slot number

quickuse

Activate a quick slot

play_unread_log

Play an unread log, last one first

frob_toggle

switch between modes. Brings up cyber interface, or frobs the selected object

frob_object

simple frob of selected object in the world

frob_object_inv

simple frob of selected object, in world or in inv

interface_use

Use a selected item in your inventory

fire_weapon

1 = start firing 0 = finish firing

drag_and_drop_frob

same as frob_object

drag_and_drop_mode

brings up the cyber interface

quicksave

Save to 'current' subdir.

quickload

Load from 'current' subdir.

shk_load_full

loads gamesys and mission

shk_save_game

just saves the game

shk_load_game

crashs Shocked

letterbox

Set letterbox mode supossedly. It adds bars on the screen

summon_obj

Summon an object from the world by name or number

show_version

Display version of System Shock while in game mode.

test_HUD

Put HUD brackets around an object.

cs_rec

Crashes Shocked. It might record a new track for a conversation-basedcut-scene by specifying the conversation's ID.

train_mfd

Open up a training MFD

synch_brush_tx

Change all the textures to the texture that the current brush face is.

synch_brush_scale

Change all the brush scales to what the current face is.

synch_brush_full

Does both synch_brush_scale and synch_brush_tx

set_gun

Set an object to be the current gun

load_gun

Load the current gun with ammo

gun_setting

Change the setting of the current gun. This can be 1 or 2.

next_proj

Load the next valid projectile type for the current gun

cret_set_debug_obj

set debug obj ??? -- unknown

fixup_creature_phys

This seems to change Physics->Model->dimension,control & state properties back to original values.

fix_ai_proj

Reinstantiate AI projectiles & links but normally AI is added with its projectile, but they are not selectable, this command causes the projectile objects to become selectable

load_song

Load a song by number

play_song

This should play the loaded song but it doesn't work

stop_song

Stops the currently playing song (if this command worked).

song_event

Send an event to the currently playing song.

song_dumpmono

Dump info about current song to mono

load_family

old style single family load

load_a_texture

load a single texture buy entering the family, a space, then the texture

launch_obb

creates an obb (Physics->Model->Type->Obb) object

reset_moving_terrain

Reset all moving terrain to it's starting position

show_shadtab

draw shading table over the whole Shocked window.