Dump_cmd project for SS2
Edited by Zail (kkelly@technologist.com)
With tons of help from Alfred Chu (alfredckc@yahoo.com)
Textures for SS2:
Black, chroma, Eng_1, Eng_2, Eng_3, Ert_1, ert_2, ert_3, flt_1, flt_2, flt_3, hyd_tech, hydro_1, hydro_2, medsci_1, medsci_2, msg, msgtest, ops_1, ops_2, opsnew, opstest, ovrmnd_1, res_1, res_2, res_3, res_mar2, res_mark, Ricken, Ricken_2, Ricken_3, rtech, scs, sec_1, shared, shodan, sky, skyhw, st_tech, tech, waterhw, waterhwbkp
Commands for SS2
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set_psi_points |
Set the current psi points |
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set_max_psi |
Set max psi points |
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active_psi |
Spew active psi powers to a specified file |
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psi_all |
Give player all psi powers |
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psi_full |
Give the player full psi points |
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ubermensch |
Turns the player into homo superior. |
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add_pool |
Give player additional build pool points. You specify the number of points to add |
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modify_gun |
Modify the current gun to specified level |
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render_backward |
Renders sceens from the back to the front. You will see everything that Dromed is rendering that you would not normally see. |
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show_creature_joints |
Shows blue circles to show the stick figure of AI in 3d view |
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mesh_segs_display |
Shows the locations of the head, left arm, left hand, ect. of creatures as coloured spots to show different parts of AI in 3d view |
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mesh_joints_display |
use crosses to show joints of AI in 3d view |
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mesh_segs_reset |
reset to show all segments |
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mesh_seg_set |
select a segment |
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coord_mask |
hide and show coordinates x, y, z, d, w, h, uses integers and 'all' |
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gfh_coord_edit |
Edits the text of markers. Hilight one of the GFH coordinates, use 0-8 to represent the coordinates |
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texture_pal |
Bring up the texture palette. It's equal to alt-T |
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select_gun |
Selects a gun to ready by name or number |
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flash_clamp |
Set flashbomb max effect time in ms |
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toggle_inv |
Open or close the inventory panel |
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cycle_ammo |
cycle through available ammo types. 1 for forward, -1 for back |
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shock_jump_player |
a regular jump |
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reload_gun |
reloads the current weapon out of inventory |
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swap_guns |
switches primary and secondary weapons |
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wpn_setting_toggle |
switches between weapon settings |
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select_psipower |
brings up the psi power selection MFD |
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equip_weapon |
searches your inv for a particular weapon and equips it. Specify a name or number |
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cycle_weapon |
Cycles through next equippable weapon. 1 for fwd, -1 for back |
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psi_power |
acts like the 1-5 level buttons for Psi power |
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open_mfd |
Opens up the cyber interface |
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stop_email |
Stop any currently playing email/log |
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clear_teleport |
Clear any existing teleport marker. |
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quickbind |
Bind a quick slot to the specified slot number |
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quickuse |
Activate a quick slot |
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play_unread_log |
Play an unread log, last one first |
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frob_toggle |
switch between modes. Brings up cyber interface, or frobs the selected object |
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frob_object |
simple frob of selected object in the world |
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frob_object_inv |
simple frob of selected object, in world or in inv |
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interface_use |
Use a selected item in your inventory |
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fire_weapon |
1 = start firing 0 = finish firing |
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drag_and_drop_frob |
same as frob_object |
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drag_and_drop_mode |
brings up the cyber interface |
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quicksave |
Save to 'current' subdir. |
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quickload |
Load from 'current' subdir. |
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shk_load_full |
loads gamesys and mission |
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shk_save_game |
just saves the game |
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shk_load_game |
crashs Shocked |
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letterbox |
Set letterbox mode supossedly. It adds bars on the screen |
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summon_obj |
Summon an object from the world by name or number |
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show_version |
Display version of System Shock while in game mode. |
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test_HUD |
Put HUD brackets around an object. |
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cs_rec |
Crashes Shocked. It might record a new track for a conversation-basedcut-scene by specifying the conversation's ID. |
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train_mfd |
Open up a training MFD |
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synch_brush_tx |
Change all the textures to the texture that the current brush face is. |
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synch_brush_scale |
Change all the brush scales to what the current face is. |
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synch_brush_full |
Does both synch_brush_scale and synch_brush_tx |
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set_gun |
Set an object to be the current gun |
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load_gun |
Load the current gun with ammo |
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gun_setting |
Change the setting of the current gun. This can be 1 or 2. |
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next_proj |
Load the next valid projectile type for the current gun |
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cret_set_debug_obj |
set debug obj ??? -- unknown |
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fixup_creature_phys |
This seems to change Physics->Model->dimension,control & state properties back to original values. |
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fix_ai_proj |
Reinstantiate AI projectiles & links but normally AI is added with its projectile, but they are not selectable, this command causes the projectile objects to become selectable |
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load_song |
Load a song by number |
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play_song |
This should play the loaded song but it doesn't work |
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stop_song |
Stops the currently playing song (if this command worked). |
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song_event |
Send an event to the currently playing song. |
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song_dumpmono |
Dump info about current song to mono |
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load_family |
old style single family load |
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load_a_texture |
load a single texture buy entering the family, a space, then the texture |
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launch_obb |
creates an obb (Physics->Model->Type->Obb) object |
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reset_moving_terrain |
Reset all moving terrain to it's starting position |
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show_shadtab |
draw shading table over the whole Shocked window. |