Usable computers are easy to use
- basically, all you'll need in order to have them turn off
or on something is simply a "HackingLink" link between the computer
and the targeted item (force door etc.).
You should also replace
the original "Hack Text" parameter under the Gamesys part of
the Usable Comp part of the hyrarchy under "properties", and
you could change the Hacking or Repair Dif. parameters if you
InfoComps: Add -> Engine Features -> Frobinfo -> World: Scriprt
(I think this is needed... but I am not sure)
Add -> Obj -> HUD Use String: Training_Wheel_6 (I don't know
exactly what this does, and it doesn't seem nescery. I've used
the InfoComp sucessfully without this bit.
Add -> Player -> Helptext (Select a number. The numbers refer
to texts in the infocomp.str in the strings.crf.)
Modify the CRF or create a "strings" directory under your primary
Shock2 install directory and extract the file to there in order
to change the texts).
Keycard: Add -> Engine Features
-> Locked: True (mark the box)
Add -> Engine Features -> KeyDst (choose the RegionID of the
card you want it to use; You don't have to use the rest of the
Make sure that you have Tweq -> ModelState in the keycard solt's
Edit the ModelState property, and make sure that AnimS and MiscS
are both "none".
Now, make a SwitchLink from the door's tripwire to the keycard
Make sure that the tripwire isn't SwitchLinked directly to the
door, otherwise the keycard won't work.
Also Switchlink from the keycard slot to the door itself. Place
the right card somewhere within your level... and here it goes
:) Keypads: Add -> Script -> Keypad Code (Enter the code.
Note that this is under the "script" menu, not under s -> script).
Then create the switchlink to the door. I haven't found a way
yet to let a tripwire work with a keypad, but there might be