About corpses, in order to make
them look like... well... dead humans, add Creature -> Current
Select "Motion Type" in
the scroll-down menu box, and enter "Humdead3b" in the "motion"
field.( I do bot know wether or not turning on or off the "Ballstic"
option effects the body.)
Now portalize, and you got a corpse. Note that you could use
other motions if you like... look at the Motions.crf file for
a complete list.
Creating a dead (non-spawning) Hybrid is easy, simply use a
Human corpse with the right Motion Type, and add -> Shape ->
Model Name. Put Grunt_s (or any other Hybrid model name, for
pipe or such... just look on the Hybrids or midwives on the
Object Hyrarcy for their model names) instead of the normal
Creating a "zombified" crewmember is easy as well - just replace
the model of a living hybrid or any other monster with a Human
corpse model (like corf_med).
The resulting creation will still act as if he/she has a pipe,
and is quite quick for a Zombie, but I think that could be change
with additional editing.