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Building a functional replicator
inside a ShockED level isn't that hard - except for the fact
that only the upper parts of the Rep and the screen will appear.
Use Rep Base (or Base Rep, I don't remember the actual name)
and Rep Screen. The screen is actually only decorative.
Also, place a generic marker where you want the replicated items
to appear. Now, open the "properties" of the Rep Base.
Add Gamesys -> Rep. Contents (look at any original Shock2 mission
for item names) to create the menu and prices.
Then add Gamesys -> Rep. Hack Contents (for menu and prices
when hacked).
Make sure that the replicator has the Gamesys -> HackDiff (hacking
difficulty) parameter.
Close the Properties window and open the "Links" window. Create
a link, using the "Replicator" value from the Rep Base to the
marker that you've created earlier.
Once this is done, portalize and the replicator should work
(if you have put the right names).
Note that for the rest of the replicator's body you'll need
to create some terrain brushes (or multibrush-copy them from
an unstripped mission)
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