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    Wednesday, May 31, 2000
   System Shock 2 for Dreamcast - 6:35:19 PM EST - Saam
Rumors were floating about, but now everything is cleared up -- it appears that Vatical Entertainment will be bringing System Shock 2 to the Dreamcast masses. Here is a bit from the press release:

The first title to be released under the Alter Ego brand will be System Shock 2 for the Sega® Dreamcast™ console in November 2000. Licensed from Looking Glass Studios and being developed by Marina Games, System Shock 2 will offer all the tension and suspense of the original award winning PC game with a few added surprises. The game will offer a choice of single player RPG, multi-player Internet death match and team-based "capture the flag" modes.

Since I do own a Dreamcast, I will probably be getting this one when it comes out. Who knows, maybe they will incorporate some new features in this version..but I doubt it!





    Tuesday, May 30, 2000
   The Making of 'Waiting for a Shodan' - 11:44:11 PM EST - Dan
Remember that 'Waiting for a Shodan' image I posted here a while back? Well there is a 'the making of' special feature at the site which hosted the image -> right here. Thanks for the news, Ant!





    Wednesday, May 24, 2000
   Salting the Fries -- Looking Glass is No More - 6:18:18 PM EST - Saam
All the rumors you have been hearing today are unfortunately true. Looking Glass is shutting its doors, once and for all. This is truly a surprise for me, I thought things were going great, in fact, better than most years I've been in 'contact' with Looking Glass.

But I guess shit happens in this industry. Why did it have to happen to the best damn game developers in the world I don't know. Why did it have to happen to the people we have come to know and love, I have no idea, yet again. I guess stuff like this happens.

My condolences go to the entire Looking Glass team, I am pretty damn positive that neither Dan nor I will lose contact with any of them. Who knows, perhaps a few of them will team up and create a start-up company of their own, sort of like a spin-off of Looking Glass.

Looking Glass has been my inspiration for quite some time now, as you can see. I'm sure Dan feels the same way as well. I don't know where I would be without these guys, really! One thing is for certain though -- no matter where everyone at LG ends up, you can be sure we'll be right there with them.

Stay tuned for more info on this, I am talking with a few people from LG as I type this. This is truly a sad day for the TTLG Network.





    Monday, May 22, 2000
   Sundiata Updated - 3:51:29 PM EST - Dan
Another chapter has been added to the fanfic Sundiata, by Seldavia.



   The Exact ShockEd Problem - 1:36:25 AM EST - Saam
Since many of you are confused on what exactly is the problem (even I'm myself confused), here is the direct quote from Looking Glass regarding this issue:

"The reason a loader is need is because unlike Thief, which uses a linear sequence of missions, SS2 has its missions all linked together. So when you go thru a bulkhead you are actually loading a new mission.

So let's say you create a new mission, name it miss1.mis and copy it over the original miss1.mis. The game will crash when it tries to load the new mission because the links between the new mission and miss2.mis will be wrong. So just adding a new mission to the existing game won't work.

Shock 2 was never developed with the idea of adding user created missions to it.

Once folks (under NDA) start looking at the way the missions are linked together and read our crappy documentation about how to setup the bulkheads, then the need for some sort of mission loader, or at least a user mission template that has the bulkhead connections, necessary to start the mission, already setup will become more obvious."

I hope this clears some things up. Thanks!





    Saturday, May 20, 2000
    System Shock 2 for Dreamcast - 6:05:56 PM EST - Saam
Well, the DailyRadar is reporting that System Shock 2 is being created for Sega's Dreamcast console system, courtesy of a company called Vatical Entertainment. They are reporting that Irrational Games is not going to be involved in this project; Looking Glass will, however. Well, if System Shock 2 turns out to be a hit on the Dreamcast, we might get more publicity for the game. On the other hand, if the game becomes a flop on Sega's console, I won't be happy...Thanks to Ringwraith for pointing out this bit of news on the forums.





    Friday, May 19, 2000
    System Failure: TROIKA's Ascension - 4:30:28 PM EST - Dan
"2144- Earth has waited since 2137 for the inevitable return of SHODAN. Mystery shrouds the UNN's newest AI system, TROIKA, gained after the Corporate Wars with the TriOptimum, MesaCorps., and TetraCorps. Alliance. Now, EP-0832 returns through the anamalous Pluto wormhole carrying the answers feared by all. On a crash course for Europa, the newest UNN terraforming project, the pod races. The ICARUS, a team of MINISTRY Psiber-Ops, UNN space marines, and techs, find themselves facing a nightmare of unprecedented porportions. Earth has waited long enough..."

System Failure: TROIKA's Ascension. An original System Shock 3 Primer designed by TANASZI. REQUIREMENTS: 56K Modem or faster for Multimedia Downloads, Frames capable browser, 1024x768x16bit resolution, Sound Card, MEDIAPLAYER for AVI/WAV downloads, and immaturity -lots of it. I hope you enjoy the story as much as the game."



    System Shock Fan-Art: 'Waiting for a Shodan' - 3:55:36 PM EST - Dan
Interested in being blown away? Turbine Angel has created a bit of System Shock fan art, which he calls Waiting for a Shodan. Simply put, it's box-art quality. Thanks for letting us know, Ant!



   First Hour - Shock 2 FanFic - 3:04:56 PM EST - Dan
Peter Cheong Choon Wah has written a Shock 2 fanfic, called First Hour. Written from the point of view of an OSA character, this short tale describes situations typical of the first hour or so of the game.



    Update: ShockEd NDA Project - 2:46:22 PM EST - Saam
Okay folks, here's the scoop:

We've been talking with Looking Glass recently, and here is the current situation: ShockEd is vastly different than DromEd, mainly because unlike Thief (which is mission-based and linear), System Shock 2 has a lot of missions, all of which are linked to each other, via the bulkhead doors in the game. You can't just create one level and play it -- your level has to know what other level(s) to load when you approach a bulkhead, where to start off in the newly loaded level, etc. Now, Looking Glass doesn't want to spend their time or resources on figuring out a way to insert in user missions into their mission1.mis, mission2.mis, etc files, and linking them in the editor, so they are handing the job to us. Basically, we need to find out a way to create a "mission loader", so they've asked us to gather a group of 4 or 5 people to become involved in this project in order to figure out a way to make the editor actually "useful". If we succeed, then ShockEd will be released to the public. If we don't..then ShockEd is no more. It's as simple as that.

I'm going to be heading up this project, and also note that if you get accepted in this project, you will be under an NDA (Non-Disclosure Agreement), meaning that you cannot share/talk about ShockEd, distribute the editor, etc -- you will have to sign an agreement and give it to me so that I can send it to LG, and then the editor will be yours to do as you wish.

So, if you think you are able to figure out this problem we have with Shock2 and the mission loading situation, then please email me with the following information:

Name:
Email:
Username on the Forums (if you have one):
Age:
Any past DromEd experience:
Any past technical experience (which related to ShockEd or gaming in general):

Remember, I don't want applicants that don't know anything about how Shock2 works, how the files are used, etc.. I need some techie people, folks! :) The sooner we get this project up and running, the sooner we can get the editor out to the public.

So.. start sending those applications right away, I'll be viewing them in the next few days, and if you get selected, you will receive an email from me, giving you further instructions and details on this project.

Good luck!





    Tuesday, May 16, 2000
    John Tanaszi Brough's Shock 2 Sites - 2:31:21 PM EST - Dan
Regarding the site located at: http://www.sshock2.com/troika

The site is fully developed with MM experienced through downloads, rather than have the MM embedded in the site. This will allow viewers to download the media rather than have the media on the page causing enormous download times per page.

"This site is intended to be a SS3 primer telling of the rise of the TROIKA GEL-Intelligence system developed from the extracted brain of employee 2406-1."

Check out the shocking humour

Check out crazy Davig's house of animated gifs:



    (TriOptimum Announces) The OS of Tomorrow - 12:24:08 PM EST - Dan
Muzman has sent in another bit of computer generated fan artwork, which he calls (TriOptimum Announces) The OS of Tomorrow.





    Sunday, May 14, 2000
    PC Gamer's Awards for 2000 - 9:34:49 PM EST - James
Jyre/Dash discovered that PC Gamer had the temerity to set up its Year 2000 Top 100 Awards. In the Achievement section, Thief II won the award for Sound, and System Shock 2 won the award for Game Narrative. The print version includes the all-time 100 Top Games, according to PC Gamer. System Shock & System Shock 2 pulled into 5th Place, while Thief and Thief II snuck into 10th. Half-Life apparently waltzed into the top spot with help from mad scientists. The fact that Jyre knows what is in the print edition may indicate she has read it, which is cause for concern. (grin)





    Thursday, May 04, 2000
    Another ShockEd Update - 5:00:09 PM EST - Saam
Okay, things are looking really good now. Well, almost. I can't give any details right now, but don't worry -- the minute I hear something new, I will post it here first.

For the time being though, be sure to post your comments on our forums.